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UFPS Ultimate FPS v1.5.1 完整FPS游戏开发插件
UFPS Ultimate FPS v1.5.1 完整FPS游戏开发插件
UFPS Ultimate FPS v1.5.1 完整FPS游戏开发插件
UFPS Ultimate FPS v1.5.1 完整FPS游戏开发插件
UFPS Ultimate FPS v1.5.1 完整FPS游戏开发插件
UFPS Ultimate FPS v1.5.1 完整FPS游戏开发插件
UFPS Ultimate FPS v1.5.1 完整FPS游戏开发插件
UFPS Ultimate FPS v1.5.1 完整FPS游戏开发插件
Requires Unity 5.2.3 or higher.
UFPS is a professional FPS base platform for Unity. One of the longest-running and most popular titles of the Unity Asset Store, it’s known for smooth controls and fluid, realtime-generated camera and weapon motion. Since 2012 it has been steadily expanded, supported and refactored with a focus on robust, generic FPS features.
GAMES SHOWCASE FEATURE LIST
WEBPLAYER DEMO Extensive F.A.Q.
Online MANUAL Youtube TUTORIALS
Scroll down for Features
• Physics based animations for smooth gunplay and awesome camera shakes
• Mouse smoothing & acceleration: No more jerky input!
• Native Oculus VR support!
• Full Body Awareness with Mecanim-animated player bodies and ragdolls
• Hand Grenades and updated Explosion system with Cover support
• Pain HUD with directional damage indicator and blood spatter
• Earthquakes, shockwaves, boss stomping, camera impacts!
• Inventory & Item Pickup system
• Advanced Surface System allows for dynamic spawning of effects
• Spawnpoint system with smart obstruction detection
• UFPS Input Manager for keyboard, mouse & touch, allows re-binding controls at runtime
• Demolition! Handle with care or things will go boom!
• Interaction System for doors, platforms, triggers, switches, grabbing & throwing stuff.
• Surface system allows for generic & powerful physics simulations
• Advanced Moving Platform support
• Jaw-dropping Slow Motion mode!
• Supports Unity Pro Image FX
• Support for Anti Cheat Toolkit ObscuredTypes
• Tons of High-quality Art!
• Full, very well-commented C# source
• Detailed, 100+ page Online Manual with lots of tutorials
PLEASE NOTE:
• UFPS is a base platform for a game and isnot a full game. Therefore, scripting and additional art will be required if you wish to produce a full game using it.
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