本帖最后由 x.7 于 2016-6-29 09:53 编辑
PBR游戏场景制作流程完全教学。
视频时长 370分钟 6.6小时 英文
分八个部分
ZBrush制作高模
Max拓扑低模
Substance Painter绘制贴图
导出贴图到Unity5
Unity调整最终效果
PBR Game Asset Creation Part 1 - Modeling the Low-Poly
PBR Game Asset Creation Part 2 - Sculpting the high-Poly
PBR Game Asset Creation Part 3 - cleaning up the low-poly mesh
PBR Game Asset Creation Part 4 - Begining the UVs in Zbrush
PBR Game Asset Creation Part 5 - Finalising the UVs in 3dsMax
PBR Game Asset Creation Part 6 - Baking the maps(+ Painter overview)
PBR Game Asset Creation Part 7 - Texturing in Substance Painter
PBR Game Asset Creation Part 8 - Testing our asset in Unity 5
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