本帖最后由 x.7 于 2016-3-25 09:37 编辑
布料对于雕刻来说是个很麻烦复杂的过程,Lynda的这个教程讲解Zbrush布料雕刻的基本流程和一些常用工具的使用方法,包括给布料添加纹理细节等
Fabric and cloth have been challenges for sculptors to simulate for thousands of years, and it’s no different with today’s digital tools. Join Ryan Kittleson in this exploration of the strategies he uses to sculpt and model realistic clothing in ZBrush. Ryan uses the latest tools and techniques inside ZBrush to make cloth that folds, bends, and conforms to a human figure in a lifelike way. There are three pieces of clothing made in this course—a shirt, a skirt, and a scarf—built using the dancer model’s underlying anatomy. Ryan reveals practical techniques for draping, clinging, stretching, flowing, and bunching cloth, using primitives, curves, and ZBrush’s sculpting tools. Along the way, he offers tips on adding realistic details such as lace, woven patterns, seams, and tassels to clothing.
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