中文名称: 独立游戏可视化开发训练视频教程第五季 外文名称: Digital-Tutors Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing 资源分类: Digital-Tutors 独立游戏 可视化开发 视频教程 ZBrush教程 文件大小: 2.08 GB
独立游戏可视化开发训练视频教程第五季
[size=14.4444446563721px]本视频教程是由Digital-Tutors机构出品的独立游戏可视化开发训练视频教程第五季,Digital-Tutors Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing,时长:2小时49分,大小:2.08 GB,MP4高清视频格式,附工程源文件,教程使用软件:ZBrush 4R6, Maya LT 2015, Photoshop CS5,作者:Justin Marshall,共25个章节,语言:英语。
[size=14.4444446563721px]Digital-Tutors Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing
[size=14.4444446563721px]In this volume, we’ll build the geometry for our boss character, a giant cyclops rock monster using ZBrush and Maya LT.
[size=14.4444446563721px]We’ll begin by looking at the concept art and then jump into ZBrush to work up a quick armature. We’ll take that rough geometry into Maya LT where we’ll use polygon modeling tools to modify the basic structure. Back in ZBrush we’ll use several techniques to sculpt stylized rocky detail into our model and add any necessary pieces. We’ll continue the process by painting all of our objects. Finally we’ll use ZBrush and Maya LT to create a cohesive UV layout and output normal and color maps for the objects. Then we’ll bring everything together in Maya LT to preview it.
[size=14.4444446563721px]Once you’ve completed this volume, you can move on to Volume 6 where you’ll go through the process of rigging and animating the hero character using Maya LT. Then you can continue on with volumes on rigging and animating the boss and final game assembly.
[size=14.4444446563721px]These tutorials are step-by-step using our particular concepts, but we really encourage you to have some fun and make it your own.